2.11.04

The Towers and their gods

Bornhelm - Ruled by Saul, Asrian's firstborn son
Bornhelm (Saul, Asrian’s first-born son, Paladin/Wizard)
Bornhelm conducts an annual war against the Goblin Nations to the north. When the ice thaws in the pass above Rothmead’s Keep, goblins and their kin pour out over the foothills and plains in search of a foothold within the Ando Empire. Often they are able to maintain settlements for up to ten or fifteen years, but eventually Saul and his Breach Defenders clean up the land.
Bornhelm was the first of the Towers, built over an exisitng castle city on the Northernmost shore of the Green Sea, and is the most eclectic of the group. It is in a constant state of renovation and rebuilding.
A clan of friendly Delvers are one of the more notable client kindoms within Saul's lands - they keep storng ties to their brothers in the north who hold the tunnels beneath the mountains against the horde.

Rothmead Keep
Just north and east of Bornhelm, Rothmead Keep’s godking, Terrin the Red, is a client king of Saul’s.
Though he is a bit of a barbarian and a gloryhound, Terrin is reliable and loyal, and a fierce ally against the North. He allows Saul the freedom to devote attention to the other towers around the sea.

Morning’s Keep (Tyr Acham)
The second of the towers, on the southern edge of the sea, was built as a counterpart to Bornhelm. The tower was given to Acham, Asrian's third child and second son, and was last known to be ruled by Acham's daughter, Feora. Whoever rules now is exceptionally reclusive.

Hadelm
At the lips of the Great Sea, Hadelm is a trade port, and is both haven and police of the pirates. Ungar Mormellion, Marshall of the Sea, has been in the Old Chair for only about 170 years, making him the youngest of the Tower keepers.
The people of Hadelm are, in general, a proud breed with a distinctively swarthy accent, and can be found scattered amongst the other Towers and port towns - whereever their ships can bear them.

Tyr Moel L'Asrian
The Last of the towers, Tyr Moel L'Asrian was built for the delight of Asrian, his youngest daughter, Enthess, The Witch-Queen, the Spider, the Owl. Enthess' tower is build on a peninsula sticking out into the sea, and never suffered any serious threat, so Enthess never had any experience with war, and was easily led into corruption and a lust for power, and started expanding her control over other towers.

Tyr Congar, "ruled" by Ello Houdri, and Tyr Kebi, "ruled" by MyaJanna, Asrian's great-niece, are both the pawns of Enthess. Where Enthess is on the southern end of the the western shore, Tyr Congar sits where Enthess' peninsula meets the western shore, and Tyr Kebi is north of that, closer to Rothmead Keep.

Tyr Fosse
A Tower on the south-eastern shore, threatened oversea by Tyr Moel L’Asrian. The Tower is a Center of Culture and contains the Library of Garza. Alternatively seeking protection from Plour Enour and Tyr Moselle, Bronwyn hui Yordell, the Librarian of Garza, plays a dangerous game that will eventually see her tower a client of one of the three.

Tyr Moselle
This tower lies on the Eastern Shore south of Hadelm, and is ruled by the famed ranger, Randell cui Ithyrikie

Plour Enour (Tyr Issout)
Tyr Issout, as a human land, fell to the desert millennia ago. The people were dispersed, and the tower was turned into a large tenement. The city was eventually absorbed by the En’Oui, a race of desert “elves”. The tower was incorporated into their already vast system of desert complexes. They maintain ties with Tyr Fosse, and have a rivalry with Tyr Moselle.
Plour Enour is not led by an individual, but by the Upper Council.


Tyr Houel
The last tower is unlike the others. It lies not on the shore of the Green Sea, but within it, on the island of Erca. Perpetually shrouded in mists, it is seen by none except in the grand meeting room, from the inside only, when the Tower Keepers are called to meet. The Island is the retreat of Asrian, and is the the home of his Lieb Tirantur - the Balancers, the Sea Walkers.

Comments: Post a Comment



<< Home